Octoblog
Pandemic lockdown has provided an opportunity for something of an Annus Mirabilis in metaphysical magical theory and The Occultaris* proceeds apace: -
TIQM + HM + WSM + HC = OM!
Basically, an Apophenic addition of Cramer’s Transactional Interpretation of Quantum Mechanics, (for energy quanta), to Hypersphere Mechanics to Wolff’s Wave Structure of Matter, (for matter quanta), to Hypersphere Cosmology, (in eight-dimensional spacetime), yields an Omnality Matrix, partially entangling absolutely Everything, this seems metaphysically satisfying and has extensive explanatory and predictive power in both parts of Natural Philosophy – Science and Magic.
In response to questions about particle generation/flavour conservation in the previous blog: - The decay of higher generation quarks does not appear to conserve particle generation. However higher generation quarks only arise as entangled quark-antiquark pairs and a consideration of the decay products of both the quark and the antiquark reveals a perfect conservation of particle generation/flavour quantum number.
If generation remains conserved and baryons consist of uni-quarks then an 8-dimensional hyperspherical universe with quanta having 4 rotational degrees of freedom becomes an increasingly credible sub-quantum epistemology, and perhaps even an ontology and a metaphysic.
*Book to appear eventually…………….
Gardening and Board-Gaming/Building meanwhile continue to provide light relief from the mathematics.
The Mandrakes at Chateaux Chaos sprouted early this year at the autumn equinox. Their roots had become too big for their individual pots so now they reside together in a single deep and huge one. Hopefully, they will all produce some apples this winter, not just Circe the big one.
Updates to Frontier Space War 2.
The scenarios have evolved through further playtesting: -
1) Discs placed below pieces indicate the number of units of that type, but the number of groups of any type of piece remains restricted by the number of pieces.
2) Command Vessels: - Tactical Attack/Defence use next dice up in size. Psi Attack/Defence best of three dice throws. This proves much simpler than adding numbers to dice throws.
3) Fortresses all use D12 Dodecahedrons A/D unless enhanced by a Command Vessel.
4) Strange Aliens. (partly inspired by the current plague)
Aliens have just two types of units, Hives and Wasps. Wasps can move from one system to another connected adjacent system each turn, and attack or defend with D10 Decahedrons. Hives cannot move and have no attack or defence capability and become destroyed by any attack. Hives can produce Wasps at a cost of 4 production units. Wasps can turn into Hives and vice-versa. A newly created Hive cannot create Wasps in the same turn it became created, but a Hive that turns into a Wasp can move and attack in the rest of the turn.
Possible scenarios including Aliens.
1) Aliens use the Soviet Territories in place of the Soviets. They start with a Hive on Vostok.
2) An alien force of 5 Wasps can appear once at any Black Hole between any two other Faction’s turns, at the discretion of the Alien commander who then takes that turn for the rest of the conflict.
These Alien pieces consist of black Milliput over nuts and bolts, gone over with black felt tip marker to give them an eldritch organometallic sheen.
Brexit appears to proceed well. We should not negotiate. David Cameron and Teresa May both attempted to negotiate and they both failed and got sacked. We should simply say what we intend to do and do it, and that includes not imposing barriers or tariffs unless they do.