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Rebel Physics

Peter J. Carroll

Latest Blog Post

  • Wizards Against Synarchy.

    Any half decent wizard can survive even under the most trying circumstances; however we do generally flourish better under conditions of religious, economic and political liberty. I could tell you plenty of horror stories from colleagues in Islamic theocracies and in the remnants of the Soviet Union, without of course naming those involved.

    Magic attracts those with a penchant for self-reliance and free thought, many of us in the west have our own businesses for example, and most of us have our own personal and highly unorthodox moral and social values. Magicians value individuality and eccentricity above most other things. We do not accept the consensus view and the received wisdom; we want to experiment for ourselves, whatever the cost. We appreciate a modicum of freedom.

    Over the last few decades a threat has started to grow against many of the freedoms that we have enjoyed in Europe since the fall of the last crop of totalitarianisms. I speak of the EUROPEAN UNION, and you may laugh, but I have looked deeply into this and uncovered the philosophy that underlies the EU. I have found out where it comes from, and I regret to inform you, Fratres et Sorrores, that, as with Theosophy & Fascism, the fault lies with ourselves, yes us occultists and wizards again. It all began with a French occultist Joseph Alexandre Saint-Yves d’Alveydre (1824-1909).

    D’Alveydre devised Synarchy.

    Many of us in the goldfish bowl of Anglo-Saxon wizardry will probably never have heard of Saint Yves d’Alvedre, but he remains a seminal figure in French esoterics. As grandmaster of the Martinist Order he mixed it with Blavatsky, Theodore Reuss, Eliphas Levi, Papus, and all the rest of them. I strongly suggest that you source the history and the connections and the ideas, because this man’s ideas about Synarchy have finally started to happen for real and we have a potential war situation. If we do not wake up to events soon, then things may get very nasty.

    I will not go into the history here; the web offers plenty of starting references for that tangled tale. I will however briefly outline what Synarchy means so that you can see for yourselves the challenge that we face and the probable consequences of inaction.

     Synarchy literally means Joint Rule. D’Alveydre used the term to imply several things in particular:

    1) Synarchy implies Government by an Enlightened Elite. The Elite themselves of course decide on what Enlightened means, naturally it means those who agree with them.

    2) Synarchy implies the opposite of Anarchy. Whereas in Anarchy the state should have minimal controls over individuals, in Synarchy the state has maximal control over every aspect of individual’s lives. Zero freedom in all spheres.

    3) Synarchy comes neither from the Right or the Left; rather it consists of the Totalitarianism of the Centre.

     

    Already in the post-communist states of Russia and China we see the adoption of the Non-Democratic Mixed Economy as the preferred model. The Euro-Synarchists appear to want to follow suit.

    D’Alveydre proposed that a secret society of The Elite should take over the three main instruments of social control, the Political, the Economic, and the Religious institutions.

    He and his followers envisaged taking over first France and then creating a Federal European Union, and then perhaps One World Government. They wanted to create a classless but Profoundly Hierarchical state, or mega-state, run by Elite Technocrats of neither the right nor of the left, but simply The People Who Know Best, and that this Elite should seek to control every single aspect of the lives of the populace.

    D’Alveydre delved deeply into the crackpot mystical utopianism and freemasonry of the late nineteenth century and considered that his inspirations came from The Mystical Adepts of Agartha. So we have another Black Hat Illuminati sponsored project here I’m afraid, another dystopian conspiracy to put certain cliques who know what’s best for us into power.

    Now French society has always suffered from domination by Elite Cliques. Ever since the revolution France has led the world in elitism and corruption. They replaced an elite and corrupt aristocracy with another clique, and just carried on with added enthusiasm, for now even peasants could in principle get a foothold on the elevator of the meritocracy of those colluding with the political class.

    D’Alveydre’s ideas failed to really take off for some decades, because two world wars got in the way and France came under intense American pressure to become more democratic at the end of each one. Yet Synarchic ideas continued to spread throughout many of the elite French academies. The USSR and Russia of course provides an almost perfect example of a Synarchic state apart from the personality cultism associated with Lenin and Stalin, and now Putin. (Synarchs usually prefer the faceless anonymity of the technocrat) During WW2 French Synarchists collaborated with the German occupying forces in Occupied France and in Vichy France on the principle that they wanted to preserve their apparatus of state.

    However with the advent of the European Union the Synarchist Conspiracy took its chance and grasped at it with all of its tentacles. It started to cleverly persuade most of the European Political Class that it had the perfect formula to perpetuate and aggrandise the Political Class itself, without reference to the tiresome niceties of democracy.

    The Synarchist Eurocrats of the EU have largely circumvented democracy and now work on putting themselves beyond the reach of law. The real power in the EU lies not in its elected sham parliament but in the unelected Commission and in the vast bureaucracy and array of Quangos attached to it. The Commission provides the perfect home for members of the Political Class who would either rather not risk submitting themselves to democratic selection or for those who have failed in that selection. Once a person has become accepted into the Eurocracy they cannot easily become removed from it, no proper de-selection processes exist. We cannot vote them out, and they strive for increasing immunity from prosecution. Once inside, they become the arbiters of whom else they will admit or exclude. The Synarchists have almost completed step one of their agenda and taken over the political apparatus.

    The Synarchist Eurocrats have created the most prolific Law-Mill in the history of the world. The sheer volume of laws and regulations staggers belief and seems to go beyond all sense and reason until you recognise that it constitutes step two of the Synarchist agenda in action, take control of the economy in minute detail. To do this, simply gradually make everything illegal, pass arbitrary regulations just for the sake of having them, pass regulations that nobody can comply with properly, and then apply them selectively.

    Do this and you have effectively legalised what medieval monarchs dreamed of, you have legally given yourself the freedom of Arbitrary Rule.

    The Synarchist Eurocrats seem to have upgraded d’Alveyde’s third step of taking over the Religious powers of their domains because they have ended up with a huge domain with too many religions in it. Thus they seem to have decided to create a new religion whose morality and dogma have legal precedence over all of the religions within that domain. They call this new religion Social Democracy and we should recognise it as a religion despite that it never advertises itself as such. Social Democracy permits slight shades of opinion but no real dissent. (Neither of the left nor of the right, remember?) You will never enter the Eurocracy if you do not basically agree with it. Like all religious ideals it remains forever unattainable because of its inherent paradoxes, socialism remains incompatible with real democratic freedom. Like all religions it has its own Thought-Speak, in this case mainly what we identify as Political Correctness. Like most religions it seeks to restrict the activities of competing religions. In this it has acted with considerable subtlety. Yes, you can have complete religious freedom, but we will increasingly take away your freedom to observe or to promote any of the customs of your religion. You can believe what you like, but you have to behave exactly as we tell you.

    Some wizards and occultists may gloat over such aggressively irreligious secularism; however, as we have learnt from both fascist and communist totalitarianisms, your turn for persecution will come eventually as the Synarchy gets into its stride.

    Europe became the cradle of so much of the world’s art, culture, science, and politics precisely because it has usually existed in a highly divided state. Various nations have tried many different social and political experiments and nations have struggled against nations, religiously, politically, economically, and militarily. The modern world arose almost entirely out of that crucible of struggle and experiment. Geography accounts for much of this. Europe contained enough mountains and rivers and forests to make hegemony difficult and to allow experiments to take place.

    Technology (nearly all of it invented in Europe) has now broken down those barriers and a new form of hegemony now threatens to radically reduce the diversity of the entire continent.

    Welcome to The USE, The United Synarchy of Europe.

    Does Synarchisn exist as a hard conspiracy or merely as a pervasive soft consensus amongst the political class? The answer to this question will probably tell us whether to expect a Europe that merely becomes amorphously boring, dull, mildly oppressive, and fairly unproductive for a while until it breaks up acrimoniously or violently, or whether it will descend into full-scale Orwellian totalitarianism.

    I leave it to the historians and the conspiracy theorists to find out the details and the philosophical lineages of the guilty. History suggests that it probably exists in both forms simultaneously at the time of writing. Most of those who act out of self-interest in the service of the Synarchy have probably never even heard of it as a formal concept. The status quo just seems to move in that direction and they move with it because it pays them to do so. However I cannot believe that Eurocratic Synarchy has evolved entirely by screw-up. Some element of conspiracy appears necessary to explain the contra-logical economics, the contra-liberal politics, and the covertly aggressive secularism of the EU.

    We know that d’Alveydre formally enunciated the principles of Synarchy and we can now see them coming to fruition. We know that d’Alveydre had enormous influence in French Freemasonry and esoterics and in the French elite academies. Can we track the intellectual lineages of his followers and challenge them before they achieve complete hegemony and plunge Europe into totalitarianism?

    If this all seems a little paranoid, then try reading the proposed ‘European Constitution’.

    This astoundingly pompous, ambiguous and incredibly lengthy document ultimately reduces to a single terrifying sentence that perfectly reveals the agenda of Synarchy.

    “The Government of the EU can take Any and All powers that It deems necessary.”

    Of course nobody in their right mind (outside of the Political Class itself) would ever sign up to such an agreement presented in such stark terms. Any proper constitution should both Define and Limit what a government can do. The EU constitution basically gives the EU government carte blanche. Thus the actual document dissembles and waffles for hundreds of pages in a ponderous legalistic attempt to disguise what it actually means. It actually means quite simply that: -

    “The Government of the EU can take Any and All powers that It deems necessary.”

    Perhaps we should look further into the record of the author of this Synarchist Manifesto, Valery Giscard d’Estaing, ex-President of France. Even a cursory analysis throws up much that appears disquieting.

    As Churchill so astutely observed; “The only thing worse than Democracy is every other system that we have ever tried.”

    Above all we must not follow the examples set by Russia and China or feel compelled by difficult world economic conditions or fear of social unrest to allow our freedoms to disappear by stealth.

    ‘The EU Constitution’ got formally rejected in referendums in France and in Holland and it would have got rejected by the British, so the Eurocrats simply retitled it and persuaded the Political Class they they could simply sign it off as The Lisbon Treaty without any democratic consultation.

    Thus we do effectively have a European Union Constitution in place, a vastly long document that simply reduces to a single horrifying sentence: -

    “The Government of the EU can take Any and All powers that It deems necessary.”

    The ‘Remain in the EU’ argument now runs along the line that the EU has evolved into a terrible mess, but Britain must remain in it and try to reform it because the alternative of leaving it seems even worse.

    This cowardly and defeatist argument does not actually work. Things will most likely become much worse if Britain remains in.

    In refusing to meaningfully renegotiate Britain’s terms of membership the EU has already flatly stated its refusal to reform, it remains hell bent on forming a Synarchist Superstate.

    Britain can only change the EU by leaving it now. This will hasten its collapse, other nations will soon follow, and Europe will become liberated from the EU.

    A Europe of free nations will then undoubtedly agree to some modest and sensible trading arrangements.

    If Britain hadn’t joined the EU it certainly wouldn’t try to enter it now.

    With the possible exception of the Germans, the great majority of the people of the EU would not have let the EU project go ahead if they had known of its real agenda, and they will now vote to get out if they get the chance.

    Those who give up their political freedom for economic gain will end up losing both, as the Greeks, the Irish, the Spanish, and the Portuguese have already found out, and the French have just begun to realise.

    If the grandiose and megalomaniac EU project continues it will become ever more undemocratic, centralised, bureaucratic, synarchic, inefficient, corrupt, and oppressive. It serves only the interests of a large section of Big Business and The Political Class.

    The EU Synarchists intend to remove the Political Freedom, the Economic Freedom, and the Freedom of Thought from everyone else, and to create a ‘Totalitarianism of the Centre’.

    Written on Monday, 16 May 2016 13:31 in Blog Read 778 times

Latest Games Post

  • Favorite Games

    Herewith a list of games that have particularly intrigued me over the years, some remain in print, some you can find easily on the net, others remain personal creations or in development. Games have made a considerable contribution to my thinking since an early age, not perhaps as much as books, yet interesting games function a bit like a books, and not only do they have a stories to tell in their structures but you can evolve stories as you play them or adapt them.

    Careers. https://en.wikipedia.org/wiki/Careers_(board_game) I came across this at about age 12. I knew little about the world in those unsophisticated times and attended a grammar school where the English Master (a wily and provocative old cove) would occasionally announce ‘You are here to be educated as clerks, like your fathers’. Fortunately the school also had a science department, although nobody had a clue what you could do with a science education except become a science teacher. The school gave no career advice, it assumed you would either take one of the plentiful clerical jobs available at the time, or go to university and think of something whilst there. The game of Careers thus seemed an astonishing eye opener. Choose Wealth, Happiness, or Fame, join a whole series of professions, buy a yacht, in short; choose an Identity! All this seemed to sit in my subconscious till the mid-1970s, an era of plenty when career-anxiety seemed to give way to the search for personal identity in my peer group. I guess that I have always looked at life as a sort of board game. A lot of the assumptions built into the Careers game now seem simplistic but eventually it would perhaps have some influence over what I wrote in EPOCH, but more of that in a following article.

    The Game of Nations. This came out in the 1970’s to model the then current oil crisis. Players control abstract Middle –Eastern oil producing territories and vie to get wealth that they can spend on oil extraction, tankers, and pipelines, or on taking over adjoining territories. The game system does not involve dice but it does have uncertainties built in with event cards. Players can buy Politicians, Secret Agents, Monarchs, Dictators, and Guerrillas in an attempt to subvert or conquer additional territories. Today we should perhaps consider adding Theocrats as well, and making the map less abstract and updating the events cards.

    The Russians currently seem to play a strong hand in Syria. The West has perhaps made a mistake in supporting the ‘moderate’ rebels. Both sides need Iranian cooperation and support but if the Iranians come out of this on top then all hell may break loose if they go head to head with the Saudis.

     Diplomacy. This classic game of early 20th Century European alliances represents one of the few games which model WW1 in an interesting way. Apart from the naval battle of Jutland the battles of WW1 mainly got settled by terrible attrition rather than by interesting tactics and manoeuvres. In Diplomacy we see the bigger picture as nations make secret alliances and agreements off board and then simultaneously reveal their strategies to see what results. Historians argue constantly about the causes of WW1, but in this model scenario, war seems virtually inevitable if the game represents the actual diplomatic system of the time. The game however does really need 5 or more players, but you can play it over many days with perhaps a move a day, and with secret diplomatic notes passed around at tea and lunch breaks.

    Axis & Allies. The basic Axis & Allies game models WW2 from after it has started and Japan has attacked Hawaii and the Germans have attacked Russia. It can accommodate five players but it works well with just two. Basically it works a bit like the simple strategy game of ‘Risk!’ where you get extra forces for conquering more territory, however the forces consist of various types of land, sea, and air units which makes it far more detailed and engaging. Subsequent versions have striven for yet more detail and realism. The initial game suffered from the structural quirk that Japanese commanders with any sense should disengage quickly from the pacific and attack Russia in the east, thus virtually ensuring an Axis economic victory. However for historical reasons, notably the Nomonhan Incident, the Nazi-Soviet Non-Aggression Pact and an Oil Embargo, they adopted a Pacific strategy. The critical role of oil supply in WW2 does not seem well reflected in the basic rules.

    Buck Rogers – Battle for the 25th Century. This quirky game never became very popular but you can get second-hand versions quite easily. It has an Axis and Allies type strategic structure but set in the inner solar system with spaceships and spacefaring troops disputing the control of Mercury, Venus, Earth, Mars, the Asteroids and various orbital facilities. It has the extraordinary feature of a variable geometry board. The Planets move around the Sun and you need to plan spacecraft trips accordingly. The basic game has some complications that I don’t find worthwhile; I have preferred to adapt the rules to make it more like Axis & Allies and also to use the Risk 2210 sci-fi pieces to provide more choices of troop type. 

    Discworld. Ankh-Morepork. Something extraordinary happened here and then a tragedy occurred. Perhaps by some happy chance a really good game got cobbled together in Ankh-Morepork, (two attempts to make sequels to it fell badly flat) but then after the death of Sir Terry Pratchett something went wrong with the rights and the publishers had to stop making it. Sets can now fetch several hundred pounds. The game has a bit of everything, it seems a bit like turbo-monopoly with assassination and magic, although amassing property may not necessarily win you the game because you don’t know which characters your opponents play. It works best with four players and it contains enough randomness and pageantry from the books to make it surprising and enjoyable for aficionados and beginners.

    Space Raid.  Interstellar board game design presents two major problems, firstly how to represent 3D space on a 2D board, and secondly how to allow for the vast distances and speeds involved. The designer needs to invoke or invent some reasonably credible but as yet undiscovered physics.

    In designing Space Raid, I opted for sheets of black board with numbered or named stars on them joined by pale green lines representing possible jump routes between them of lengths of up to a few parsecs, to produce a sort of spider web or network of jump routes with the stars at the nodes and with most stars connected to between 2 and 4 others by jump routes. On the board the jump routes have different apparent lengths to represent the reality of the stars not all lying in exactly the same plane, but perhaps lying in the thickness of the plane of a spiral galaxy.

    The starships move using (hypothetical) gravity focussing devices. By focussing the gravity drive exclusively on a nearby star, a ship accelerates towards it and achieve an immense velocity fairly quickly.  It then performs a slingshot manoeuvre around the star and as it hurtles away it uses the gravity focussing drive to brake against the star to eventually bring itself more or less to rest around another nearby star. Thus each time a ship makes a jump it leaves one star system, hurtles through another without stopping, and ends up in a third. Two further quirks of relativistically dubious speculative physics also occur in this scenario, initiating a jump sends out a non-local gravitational hyperwake through the system so all ships know when another has jumped, but not to where, plus all jumps take a very similar amount of time, irrespective of differing distances.

    Rather conveniently this leads to the situation where all ships on both sides can jump simultaneously but commanders don’t know the destinations of their opponent’s ships. So both sides secretly write down the next destinations of their ships and then both reveal them and move their ships and see if any have arrived at the same star systems, in which case combat begins. Plus ships passing through a star system in the middle part of their two star jump have such an enormous velocity that interception and combat remain impossible, however they can deploy kinetic energy weapons in passing, basically dropping rocks on very large targets like planets to create massive devastation. No defence exists against this except to intercept them well before they get within jump range of a star system with a base or colony on one of its planets. This does not seem unreasonable, the capacity for flight soon brought with it the capacity to wreck entire cities; the capacity of interstellar travel would probably bring with it the capacity to wreck entire planets. Players may agree to a treaty forbidding such tactics, or a severe loss of victory points if they break it.

    When opposing starships end up in the same system they can attempt to engage or evade each other using a variety of sensors, cloaking devices, and evasive tactics, force shields, particle beam weapons, and missiles. Each ship has a variety of factors for these and duelling proceeds through the use of asymmetric combat polygons. Ships can also exchange fire with orbital bases or with planetary bases.

    Written on Monday, 22 February 2016 14:34 in Games Read 533 times

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